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Creates a Warehouse object. |
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IWarehouse* CreateWarehouse ( VARIANT_BOOL bCanChange ) |
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Parameters | bCanChange | [in] True if you want to make changes (perform inserts, updates or deletes) to the object you are creating, otherwise false. | | Remarks |
 | How to explicitly destroy this object? |
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 | C++ |
 | pWarehouse = NULL |
 | The object is destroyed immediately. |
 | C# |
 | System.Runtime.InteropServices.Marshal.ReleaseComObject(oWarehouse) |
 | oWarehouse = null |
 | By assigning the object to null the object is released (the reference count is decremented) but not destroyed. The garbage collector decides when the object is actually destroyed. Adding the ReleaseComObject-statement speeds up the actual destruction of the object. |
 | VBS |
 | Set oWarehouse = Nothing |
 | The object is destroyed immediately. |
 | VBN |
 | System.Runtime.InteropServices.Marshal.ReleaseComObject(oWarehouse) |
 | oWarehouse = Nothing |
 | By assigning the object to Nothing the object is released (the reference count is decremented) but not destroyed. The garbage collector decides when the object is actually destroyed. Adding the ReleaseComObject-statement speeds up the actual destruction of the object. |
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See Also |
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Samples |
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C++ |
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IWarehousePtr pWarehouse = pDossier->CreateWarehouse (VARIANT_TRUE);
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C# |
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Warehouse oWarehouse = oDossier.CreateWarehouse (true);
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VBS |
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Dim oWarehouse
Set oWarehouse = oDossier.CreateWarehouse(True)
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VB.NET |
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Dim oWarehouse As ClSdk.Warehouse
oWarehouse = oDossier.CreateWarehouse(True)
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